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<rss version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>by Sarah Brown

   </description><title>An Audio Portfolio</title><generator>Tumblr (3.0; @anaudioportfolio)</generator><link>http://esbie.hasaportfolio.com/</link><item><title>Minesweep - Javascript Game

A minesweeper game made in...</title><description>&lt;img src="http://24.media.tumblr.com/TJ9mrqdmCph0px890PZ5RAQAo1_r2_400.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Minesweep - Javascript Game&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;A minesweeper game made in javascript using &lt;a href="http://jquery.com"&gt;JQuery&lt;/a&gt;. Flags are draggable. &lt;a href="http://esbie.github.com/Minesweep/"&gt;Latest Public release here&lt;/a&gt; with &lt;a href="http://github.com/esbie/Minesweep/tree/master"&gt;source on Github&lt;/a&gt;.&lt;/p&gt;</description><link>http://esbie.hasaportfolio.com/post/134993887</link><guid>http://esbie.hasaportfolio.com/post/134993887</guid><pubDate>Fri, 03 Jul 2009 18:24:00 -0400</pubDate></item><item><title>The Song That Never Was - Remix







The Song That Never Was...</title><description>&lt;img src="http://24.media.tumblr.com/TJ9mrqdmCmeqw8nalEzwWBwmo1_400.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p style="display:inline"&gt;The Song That Never Was - Remix&lt;/p&gt;
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&lt;p&gt;
&lt;object height="81" width="100%" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"&gt;
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&lt;param name="src" value="http://player.soundcloud.com/player.swf?track=the-song-that-never-was-135"&gt;
&lt;embed height="81" width="100%" src="http://player.soundcloud.com/player.swf?track=the-song-that-never-was-135" allowscriptaccess="always" wmode="transparent" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;
&lt;a href="http://soundcloud.com/esbie/the-song-that-never-was-135"&gt;The Song That Never Was (Imogen Heap Remix)&lt;/a&gt; by  &lt;a href="http://soundcloud.com/esbie"&gt;esbie&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Made as a part of &lt;a href="http://www.twestival.fm/"&gt;Twestival&lt;/a&gt;, where Imogen Heap generously donated vocal tracks for mixing.&lt;/p&gt;</description><link>http://esbie.hasaportfolio.com/post/97252082</link><guid>http://esbie.hasaportfolio.com/post/97252082</guid><pubDate>Fri, 17 Apr 2009 14:15:00 -0400</pubDate></item><item><title>Universe - Processing App

Application made in Processing with...</title><description>&lt;img src="http://29.media.tumblr.com/TJ9mrqdmClcldgxsJw4ai69Mo1_r1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p style="display:inline"&gt;Universe - Processing App&lt;/p&gt;
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&lt;p&gt;Application made in &lt;a href="http://processing.org/"&gt;Processing&lt;/a&gt; with collaborator &lt;a href="https://portfolio.manojalpa.com"&gt;Chelsea Howe&lt;/a&gt; that produces generative audio.  Audio is based on gravity simulation and position of an avatar in a 2D universe.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://universe.manojalpa.net/"&gt;Universe Website&lt;/a&gt;, including more information on game mechanics.&lt;/p&gt;
&lt;p&gt;Download for &lt;a href="http://universe.manojalpa.net/UniverseWindows.zip"&gt;Windows&lt;/a&gt;, &lt;a href="http://universe.manojalpa.net/UniverseMac.zip"&gt;Mac&lt;/a&gt;, and &lt;a href="http://universe.manojalpa.net/UniverseLinux.zip"&gt;Linux&lt;/a&gt;&lt;/p&gt;</description><link>http://esbie.hasaportfolio.com/post/88617985</link><guid>http://esbie.hasaportfolio.com/post/88617985</guid><pubDate>Sat, 21 Mar 2009 21:25:00 -0400</pubDate></item><item><title>Ichigo - Flock Simulation

An Actionscript 3 project with...</title><description>&lt;object width="400" height="323"&gt;&lt;param name="movie" value="http://esbie.github.com/ichigo/latest.swf" /&gt;&lt;param name="allowFullScreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;embed src="http://esbie.github.com/ichigo/latest.swf" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="323"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br/&gt;&lt;br/&gt;&lt;p style="display:inline"&gt;Ichigo - Flock Simulation&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;An Actionscript 3 project with collaborator &lt;a href="http://twitter.com/PhilHarnish"&gt;Phil Harnish&lt;/a&gt;.  Boids make decisions based on several parameters including alignment, cohesion, and separation.  Infrastructure was made for obstacles, collectables, and dynamic sound generation, but hasn’t yet been fully realized.&lt;/p&gt;
&lt;p&gt;The .swf you see is the &lt;a href="http://esbie.github.com/ichigo/"&gt;latest public release&lt;/a&gt; of the &lt;a href="http://github.com/esbie/ichigo/tree/master"&gt;source code on Github&lt;/a&gt;. Click to add boids.&lt;/p&gt;</description><link>http://esbie.hasaportfolio.com/post/88054791</link><guid>http://esbie.hasaportfolio.com/post/88054791</guid><pubDate>Thu, 19 Mar 2009 21:26:00 -0400</pubDate></item><item><title>Goldberg Cosmetica Redux - Film Score

Concept, animation and...</title><description>&lt;object type="application/x-shockwave-flash" width="400" height="300" data="http://vimeo.com/moogaloop.swf?clip_id=3399687&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF"&gt;&lt;param name="quality" value="best" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="scale" value="showAll" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3399687&amp;server=vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF" /&gt;&lt;embed src="http://www.vimeo.com/moogaloop.swf?clip_id=3399687&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br/&gt;&lt;br/&gt;&lt;p style="display:inline"&gt;Goldberg Cosmetica Redux - Film Score&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;Concept, animation and editing by Lukas Vojir (&lt;a href="http://www.rmx.cz"&gt;www.rmx.cz&lt;/a&gt;). Original video can be found at &lt;a href="http://www.vimeo.com/2921452." target="_blank" title="http://www.vimeo.com/2921452." rel="nofollow" dir="ltr"&gt;&lt;a href="http://www.vimeo.com/2921452."&gt;http://www.vimeo.com/2921452.&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Audio by Sarah Brown, created as part of a midsemester project for “Scoring the Moving Image” course at Cornell University.&lt;/p&gt;
&lt;p&gt;Learn more via &lt;a href="http://esbie.blogspot.com/2009/03/goldberg-cosmetica-redux.html"&gt;blog post&lt;/a&gt;.&lt;/p&gt;</description><link>http://esbie.hasaportfolio.com/post/82585700</link><guid>http://esbie.hasaportfolio.com/post/82585700</guid><pubDate>Sun, 01 Mar 2009 14:58:00 -0500</pubDate></item><item><title>Culling - Demo Track







Culling by  esbie
Audio samples of...</title><description>&lt;img src="http://30.media.tumblr.com/TJ9mrqdmCk9t2ems6eyXV3Nco1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p style="display:inline"&gt;Culling - Demo Track&lt;/p&gt;
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&lt;param name="src" value="http://player.soundcloud.com/player.swf?track=culling"&gt;
&lt;embed height="81" width="100%" src="http://player.soundcloud.com/player.swf?track=culling" allowscriptaccess="always" wmode="transparent" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;
&lt;a href="http://soundcloud.com/esbie/culling"&gt;Culling&lt;/a&gt; by  &lt;a href="http://soundcloud.com/esbie"&gt;esbie&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Audio samples of scallops provided by &lt;a href="http://www.atlantic.org/cainan/sonicid/archives.php"&gt;Atlantic Public Media&lt;/a&gt;, via &lt;a href="http://www.thisamericanlife.org/"&gt;This American Life&lt;/a&gt;&lt;/p&gt;</description><link>http://esbie.hasaportfolio.com/post/80560917</link><guid>http://esbie.hasaportfolio.com/post/80560917</guid><pubDate>Sun, 22 Feb 2009 16:57:00 -0500</pubDate></item><item><title>Wii with the World - Interactive Audio Application and...</title><description>&lt;img src="http://26.media.tumblr.com/TJ9mrqdmCk7498vmZ7BEzOoPo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p style="display:inline"&gt;Wii with the World - Interactive Audio Application and Performance&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;Final project for &lt;a href="http://digital.music.cornell.edu/music620"&gt;ElectroAcoustic Techniques&lt;/a&gt; course. The basic premise is audience participation that creates a spatialized soundscape. Audience members interact with the piece and each other via website interface to create music from their laptops. Audience participation is no longer restricted to the immediate room; participants can join from across the country. The project contains:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;A &lt;a href="http://www.audiosynth.com/"&gt;SuperCollider&lt;/a&gt; program that procedurally generates melodies based on audience input and on wii audio samples transposed along the pentatonic scale.&lt;/li&gt;
&lt;li&gt;A PHP Server that both hosts the website and keeps track each audience member’s actions in virtual space&lt;/li&gt;
&lt;li&gt;A simple HTML/CSS webpage&lt;/li&gt;
&lt;li&gt;A Javascript interface that allows avatar ‘mii’s to be clicked, dragged, and updated inside a virtual playing field. Musical note graphics give user feedback when each of their respect laptops are playing sound. Implemented using &lt;a href="http://jquery.com/"&gt;JQuery&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;JSON packets sent to each client notifying them of other virtual audience members’ actions&lt;/li&gt;
&lt;li&gt;A Flash player that plays the audio, triggered by Javascript events.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;(&lt;a href="http://digital.music.cornell.edu/sarahbrown/worldofwii.zip"&gt;download source code&lt;/a&gt;)&lt;/p&gt;</description><link>http://esbie.hasaportfolio.com/post/80103370</link><guid>http://esbie.hasaportfolio.com/post/80103370</guid><pubDate>Fri, 20 Feb 2009 19:47:00 -0500</pubDate></item><item><title>Gameboy Audio - ElectroAcoustic Performance

An exploration of...</title><description>&lt;img src="http://30.media.tumblr.com/TJ9mrqdmCj6zespfiWv3F0Svo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p style="display:inline"&gt;Gameboy Audio - ElectroAcoustic Performance&lt;/p&gt;
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&lt;p&gt;An exploration of lowbit sounds with &lt;a href="http://www.littlesounddj.com"&gt;Little Sound DJ (LSDJ)&lt;/a&gt; and &lt;a href="http://puredata.info/"&gt;Pure Data (PD)&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt="LSDJ instrument screen" src="http://4.bp.blogspot.com/_bzLCrVVx6N4/SPqL-L7f-gI/AAAAAAAAABg/sVkyk2yNo_g/s1600/untitled.JPG" width="310" align="text-bottom" height="280"/&gt;&lt;img alt="fft and crossfade subpatch" src="http://2.bp.blogspot.com/_bzLCrVVx6N4/SQ3TA-Z_ZuI/AAAAAAAAADY/iEFpyatTyjg/s1600/pachfft.JPG" width="308" height="154"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;&lt;object height="81" width="100%" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"&gt;
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&lt;param name="src" value="http://player.soundcloud.com/player.swf?track=gameboy-counterpoint"&gt;
&lt;embed height="81" width="100%" src="http://player.soundcloud.com/player.swf?track=gameboy-counterpoint" allowscriptaccess="always" wmode="transparent" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;
&lt;a href="http://soundcloud.com/esbie/gameboy-counterpoint"&gt;gameboy counterpoint&lt;/a&gt; by   &lt;a href="http://soundcloud.com/esbie"&gt;esbie&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;b&gt;A Farther Flag&lt;/b&gt;&lt;/i&gt; &lt;a href="http://www.people.cornell.edu/pages/svb8/files/fartherflag.rar"&gt;(download PD patch)&lt;/a&gt;&lt;br/&gt;&lt;br/&gt; The piece uses LSDJ’s looping sequencer to expand upon an old Super Mario Bros. theme. Includes a random note generator/panner that chooses it’s notes based on input pitches from the Gameboy, fft convolution and crossfading, and midi mappings of everything from volume to soundfile triggers. Above is one of the sound files used in the patch.&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;&lt;object height="81" width="100%" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"&gt;
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&lt;param name="src" value="http://player.soundcloud.com/player.swf?track=signal-1"&gt;
&lt;embed height="81" width="100%" src="http://player.soundcloud.com/player.swf?track=signal-1" allowscriptaccess="always" wmode="transparent" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;
&lt;a href="http://soundcloud.com/esbie/signal-1"&gt;Signal&lt;/a&gt; by   &lt;a href="http://soundcloud.com/esbie"&gt;esbie&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;b&gt;Signal&lt;/b&gt;&lt;/i&gt; &lt;a href="http://www.people.cornell.edu/pages/svb8/files/signal.rar"&gt;(download PD patch)&lt;/a&gt;&lt;br/&gt;&lt;br/&gt; In this piece whitenoise is filtered and transposed through LSDJ’s table screen. That gameboy audio is then fed into a PD bandpass filter and feedback delay. The piece also includes a short thematic statement of the Gameboy and a longer vocal melody. Above is a recording of the fall ‘08 performance, &lt;a href="http://cornellsun.com/section/daze/content/2008/11/12/contrapunkt-showcases-students-musical-chops"&gt;reviewed by The Cornell Daily Sun&lt;/a&gt;.&lt;a href="http://cornellsun.com/section/daze/content/2008/11/12/contrapunkt-showcases-students-musical-chops"&gt;&lt;br/&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br/&gt;&lt;a href="http://www.people.cornell.edu/pages/svb8/files/signal.rar"&gt;&lt;br/&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://esbie.hasaportfolio.com/post/73274069</link><guid>http://esbie.hasaportfolio.com/post/73274069</guid><pubDate>Mon, 26 Jan 2009 12:52:00 -0500</pubDate></item></channel></rss>
