An Audio Portfolio

by Sarah Brown

Gameboy Audio - ElectroAcoustic Performance

An exploration of lowbit sounds with Little Sound DJ (LSDJ) and Pure Data (PD).






gameboy counterpoint by   esbie
A Farther Flag (download PD patch) The piece uses LSDJ’s looping sequencer to expand upon an old Super Mario Bros. theme. Includes a random note generator/panner that chooses it’s notes based on input pitches from the Gameboy, fft convolution and crossfading, and midi mappings of everything from volume to soundfile triggers. Above is one of the sound files used in the patch.





Signal by   esbie
Signal (download PD patch) In this piece whitenoise is filtered and transposed through LSDJ’s table screen. That gameboy audio is then fed into a PD bandpass filter and feedback delay. The piece also includes a short thematic statement of the Gameboy and a longer vocal melody. Above is a recording of the fall ‘08 performance, reviewed by The Cornell Daily Sun.

Gameboy Audio - ElectroAcoustic Performance


An exploration of lowbit sounds with Little Sound DJ (LSDJ) and Pure Data (PD).

LSDJ instrument screenfft and crossfade subpatch


gameboy counterpoint by esbie

A Farther Flag (download PD patch)

The piece uses LSDJ’s looping sequencer to expand upon an old Super Mario Bros. theme. Includes a random note generator/panner that chooses it’s notes based on input pitches from the Gameboy, fft convolution and crossfading, and midi mappings of everything from volume to soundfile triggers. Above is one of the sound files used in the patch.


Signal by esbie

Signal (download PD patch)

In this piece whitenoise is filtered and transposed through LSDJ’s table screen. That gameboy audio is then fed into a PD bandpass filter and feedback delay. The piece also includes a short thematic statement of the Gameboy and a longer vocal melody. Above is a recording of the fall ‘08 performance, reviewed by The Cornell Daily Sun.